As you can see, the developers are actively working on the game, releasing fixes for a wide variety of known issues reported by players.
This was the largest expansion to date. It introduced the massive Halmare Isles region (over ten square kilometers), a new faction system, crossbows, cloaks, and a branching storyline.
The ability to construct wider roads has been added, hinting at future transport updates (potentially for horses or larger carts). 🛠️ Summary of Changes Fix/Change in v0.3.577.2 Performance Significant optimization for low-end systems. Workers Improved AI pathfinding and task management. Storage Multi-point access to warehouses and barns. Construction Ability to plan layout without placing buildings. Start Game New, more engaging early quest sequence. World More active NPCs and updated town environments. Conclusion
The developers scrapped the broken node system and reverted to a hybrid A* pathfinding model with weighted collision detection. Villagers now navigate around player-built structures without freezing. In testing, a village with 45 workers and 30 buildings saw zero pathfinding failures over a 12-hour continuous session.