Aimlock V10 Values Access

A "smooth" camlock that mimics human movement is more valuable than one that "snaps" abruptly, which is more likely to get the user banned.

| Parameter Category | Specific Value / Setting | Explanation of its effect | | :--- | :--- | :--- | | | Field of View (FOV) | An invisible circle around the crosshair; an aimbot will only lock onto enemies inside its radius. A very small FOV is stealthy, a large one is more aggressive. Usually works from 1° to 180° . | | | Bone Priority | The specific body part the cheat aims for, such as "Head," "Neck," or "Chest." | | | Target Selection | Determines which target is chosen, like "Closest to Crosshair" or "Closest Distance." | | Locks & Aiming | Lock Mode | Can be a "Hold" mode (active while pressing a button like right-click) or a "Toggle" mode. | | | Aim Smoothing / Lerp Alpha | Smoothing is crucial for avoiding detection. Values between 1 (slow, human-like movement) and 100 (instant teleporting snaps) can be set for a more subtle effect. | | | Aim FOV | The field within the invisible circle where aiming assistance is active. | | | Recoil Compensation System (RCS) | An algorithm that automatically pulls the mouse down to counter weapon spray for pinpoint accuracy. | | AI Model (YOLOv10) | Detection Window | The resolution of the screen area the AI analyzes. Values like 320×320 for mid-range PCs or up to 480×480 for high-end hardware . | | | Confidence Threshold (AI_conf) | The AI's "certainty" needed to identify a target. A setting of 0.5 might be glitchy, while 0.8 is more reliable but slower. | | | Mouse DPI & In-Game Sensitivity | Required for the AI to convert screen coordinates into mouse movements accurately. | | Concealment | Activation Delay | A slight lag (often in milliseconds) before the lock engages. | | | Miss Chance | A probability setting (e.g., 5% of shots miss) that can make the cheat appear more human. | | | Drawing FPS | Limiting frames-per-second on the hack overlay to reduce resource usage. | Aimlock V10 Values

These items are common, easily obtainable, and hold very little individual trading power. A "smooth" camlock that mimics human movement is