| Setting | Recommended Value | Why It Matters | |---------|-------------------|----------------| | | Vulkan (preferred) or OpenGL | Vulkan provides superior performance on most modern Android devices; OpenGL works as a compatibility fallback | | Rendering Resolution | 2x PSP (for mid-range devices); 3x–4x (for flagship phones) | Upscaling makes Spider-Man games look dramatically sharper—like playing a remastered version | | Rendering Mode | Non-buffered rendering (for speed) or Buffered (for compatibility) | Non-buffered greatly boosts performance; switch to buffered if you experience graphical glitches | | VSync | ON | Prevents screen tearing without major performance cost | | Anisotropic Filtering | 4x or 8x | Sharpens distant textures like building details and billboards |