((hot)) — Breeding Farm Debug Codes -v0.6.1- -updated-

If you have multiple monsters with the same name, the game only modifies the one found in your list. Compatibility:

: Enter timePhase in Field 1 and either Day or Night in Field 2 to toggle the time.

Replaces your total Gold reserve with the exact amount specified. ChocolateCoins 0 to 99998

| Code | Effect | | :--- | :--- | | debug.breeding.force_shiny 1 | Forces the next egg to hatch a Shiny/Alternate color variant. | | debug.breeding.set_iv 31 | Sets all IVs (Individual Values) to maximum (31) for the selected parent. | | debug.breeding.unlock_all_traits | Removes all genetic locks, allowing cross-breeding of any species. | | debug.mutation.trigger Chaos | Forces a "Chaos Mutation" on the next hatch (exclusive to v0.6.1). |

Use item.add [id] to restore crucial progress items. Warning and Best Practices

If you have multiple monsters with the same name, the game only modifies the one found in your list. Compatibility:

: Enter timePhase in Field 1 and either Day or Night in Field 2 to toggle the time.

Replaces your total Gold reserve with the exact amount specified. ChocolateCoins 0 to 99998

| Code | Effect | | :--- | :--- | | debug.breeding.force_shiny 1 | Forces the next egg to hatch a Shiny/Alternate color variant. | | debug.breeding.set_iv 31 | Sets all IVs (Individual Values) to maximum (31) for the selected parent. | | debug.breeding.unlock_all_traits | Removes all genetic locks, allowing cross-breeding of any species. | | debug.mutation.trigger Chaos | Forces a "Chaos Mutation" on the next hatch (exclusive to v0.6.1). |

Use item.add [id] to restore crucial progress items. Warning and Best Practices