: Copy the MultiTexture map into the Reflection and Glossiness slots, but adjust the gamma to make certain boards shinier than others.
MultiTexture 2.04 is essentially a supercharged texture map that acts as a "wrapper" for a library of 2D images. You can load anywhere from a handful to hundreds of unique wood, tile, or stone textures into its interface. The plugin then assigns these textures to the individual boards generated by FloorGenerator in one of two primary modes: FloorGenerator Full 2.10 And MultiTexture 2.04 ...
: Open the Material Editor, create a new material (V-Ray, Corona, or Arnold), and plug a MultiTexture map into the Diffuse slot. : Copy the MultiTexture map into the Reflection
: Users can individually adjust the length, width, and grout size of boards. Realistic Variation The plugin then assigns these textures to the
Improved handling of large, complex floor areas without slowing down 3ds Max.
Before starting, ensure you install the correct versions for your pipeline. Both plugins support a wide range of 3ds Max versions (typically from 3ds Max 2013 up to the latest releases). Step-by-Step Installation: