Perhaps the most technically impressive aspect of the plugin is its handling of collisions. In 3D modeling, collision detection is the process of determining when two solid objects touch. In Fallout 4 , standard collision meshes are crude boxes designed for bullets and walls, not for the nuances of human touch. Consequently, without advanced plugins, characters in intimate scenes frequently intersect—hands passing through torsos, or faces merging with shoulders.
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A Japanese Fallout 4 modding blog notes that this plugin provides a LastCrossHairRef function and a LastCrossHairActor function, which can be used to identify the object or character the player's crosshair is pointing at. This allows mod authors to create features like: ll fourplay f4se plugin extra quality