Because the matches ran on peer-to-peer or virtual LAN connections rather than centralized, heavily protected servers, anti-cheat enforcement was notoriously difficult. While Battle.net utilized Warden (Blizzard’s proprietary anti-cheat software), Garena relied on its own client-side protections. This architectural vulnerability opened the floodgates for developers to create external trainers and memory modifiers. What Was Garena Universal Maphack V14?
: Allowing players to select enemies even if they aren't technically visible.