Just Made It Pt 3 Bound2burst Patched ~upd~ Jun 2026
: Delete old compiled script caches ( .rpyc files) from the primary content directory to prevent the updated game files from conflicting with old engine configurations.
: The rate at which the burst meter fills has been adjusted to prevent "death loops." Players now receive a slight invulnerability window immediately after a burst occurs, allowing for a more tactical recovery. Collision Detection Overhaul just made it pt 3 bound2burst patched
Technically, yes – if you have a local backup of Bound2Burst version 2.1.6. However, the official mod distribution platform (ModForge) has removed the old files. Most multiplayer lobbies now require the patched client. Playing offline against the glitched version is possible, but your times won’t be recognized on global leaderboards. : Delete old compiled script caches (
“Fixed collision culling exploit. Adjusted burst decay rates. Removed unintended binding surfaces in community maps.” “Fixed collision culling exploit