Autosplitter+games+github+2021 Today
đź”— autosplitter language:C# pushed:2021-01-01..2021-12-31 or "LiveSplit.Component" "2021"
Click to customize exactly which bosses, levels, or cutscenes trigger a split. autosplitter+games+github+2021
The foundational work done on GitHub throughout 2021 paved the way for the highly integrated speedrunning tools used today. Today's runners enjoy a level of precision and ease-of-use that was practically unimaginable in the early days of competitive gaming. As game engines evolve and developers continue to push boundaries, the open-source spirit of GitHub ensures that autosplitters will continue to adapt to new patches and technological advancements. đź”— autosplitter language:C# pushed:2021-01-01
Search autosplitter+games+github+2021 and you’ll find dozens of “alpha” repos with 1 commit, no readme – but some contain brilliant pointer maps or logging hooks that later splitters reused. As game engines evolve and developers continue to
The year marked a massive turning point for this technology. Driven by the explosive growth of remote gaming communities during the pandemic, developers flocked to GitHub to build, share, and collaborate on highly advanced, open-source autosplitter scripts.
Several games saw massive speedrunning breakthroughs in 2021 due to automated scripts hosted and refined on GitHub.