Dota 2 Patch 740 Here
The cost of Clarity and Healing Salve has been adjusted to manage early-game sustain, increasing the cost of Healing Salve from 50 to 60, while also increasing stock counts. Map and Vision Changes
7.40 changed the rhythm of the map. The Outposts weren't just structures; they were the new Roshan pits. Teams stopped fighting for runes and started brawling for territory. The XP bursts provided by capturing these structures meant that losing a teamfight in the mid-game wasn't just a setback—it was a level deficit that could snowball out of control instantly. dota 2 patch 740
In the humid, song-filled marshes of Velu'Mar, the music has stopped. For generations, the "Island That Comes"—a living, sentient landmass—had spoken to its people through ancient melodies . But as dawned on the world of Dota 2 , the silence grew heavy. The cost of Clarity and Healing Salve has
: Heavy nerf targets included popular heroes from the previous patch that relied on dragging out match timers. Pick rates for slow-paced hard carries dropped drastically in favor of active, tempo-setting choices. Teams stopped fighting for runes and started brawling
To prevent fast-paced deathball strategies from ending games too early, defensive objectives received significant buffs:
Patch 7.33 introduced the "Universal" hero attribute. Many felt it was either overpowered (Magnus, Void Spirit) or useless. splits Universal heroes into two subclasses:
Outposts have received a structural redesign. They no longer grant true sight in a passive radius. Instead, capturing an enemy Outpost activates a temporary "Scouting Pulse" that reveals the surrounding area on the minimap for 5 seconds, repeating once every minute. This makes sneaky Roshan attempts or smoke ganks through the jungle much more dynamic. Economy and System Changes