Travel isn't just about moving; it's about what you do while moving. In , players choose specific activities that affect their travel:
Explore the underlying superstitions, urban legends, and cultural myths shared around campfires. pathfinder 2e travel guide pdf
The fundamental rules for travel and exploration are found in the . This 336-page rulebook is the cornerstone for any GM, offering clear guidelines for travel scenes, hexploration, and environmental challenges. Page 36 of the GM Core provides the essential Travel Speed table, which translates a party's movement speed into daily travel distances over flat terrain. It also includes rules for navigating, subsisting in the wild, and handling forced marches. Travel isn't just about moving; it's about what
While traveling, the GM may introduce random encounters or hazards. Travel isn't just about moving