Timberborn , the popular beaver city-building simulation from Mechanistry, continues to evolve, refining its unique blend of water management, vertical construction, and rodent survival. While major updates bring sweeping changes, the smaller, iterative updates are crucial for stability and usability.
The primary focus of Build 17278206 is under-the-hood engine refinement. Timberborn simulates every single beaver’s pathfinding, hunger, thirst, and workplace behavior in real-time. In massive cities with over 500 beavers, this can cause significant frame-rate drops. Pathfinding Engine Overhaul Timberborn Build 17278206
A critical bug was fixed where district-wide settings for beavers/bots were not properly applied to workplaces that were connected to a path only through stairways under construction. This ensures smoother bot management in vertical, multi-layered cities. allowing smooth mid-game zoning overhauls.
: Power grids suffer fewer micro-stutters during high-speed time emulation. Iron Teeth Timberborn simulates every single beaver’s pathfinding
to prevent crashes on machines where the game attempted to force DX12 unnecessarily. Visual Cleanup : Fixed "ghosting" issues where beavers building a would disappear after a save reload.
: Deleting a District Center previously caused severe routing logic crashes. This build resolves the exception handling, allowing smooth mid-game zoning overhauls. 🏗️ Faction Balance: Folktails and Iron Teeth