Convert+glb+to+vrm+better |top|

Making the avatar incompatible with avatar systems. Rigging Issues: Weird bending at the elbows or knees.

VRM relies on (also called morph targets or shape keys) for facial expressions: Joy, Angry, Sorrow, Fun, Blink, etc. Most GLB files from hard-surface modeling lack these entirely. "Better" conversion means generating or mapping these facial expressions. convert+glb+to+vrm+better

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